SHADER EFFECT CREATION TOOL

Let ideas flow into light.

Connect nodes. Create game effects.

Build materials, lighting and animated textures with node editing and a real-time preview.

INTERACTIVE EXPLORATION

Explore what a Shader can express.

Explore real-time materials, energy effects and procedural textures.

Live Shader

These Shaders use the same editable graphs as the homepage examples.

Explore examples

Shader Graph

Creative freedom. Every node in your hands.

Inspect connections and tune parameters on a real node canvas. See how effects are made.

Open editor
01

Visual nodes

Follow each connection, from input to output.

02

Parameter blackboard

Keep parameters together and refine the result.

03

Real-time preview

Connect every change with visual feedback.

Original Auric Crystal running in ShaderCreator: material preview and parameter blackboard on the left, complete shader graph on the right

CREATIVE TOOLS

Understand every step of your effect.

01

Node canvas

Connect inputs, operations and outputs to see how each step shapes the final result.

02

Parameter blackboard

Manage colors, values and textures together, keeping effects adjustable and reusable.

03

Material preview

Inspect a material on a preview model and adjust the view and parameters as you work.

04

Project export

Bring effects into a target project. Export options depend on the installed integration, graph type and engine.

You do not have to start from scratch.

Learn from complete projects and find reusable visual logic in component recipes.

Official projectsComponent recipes

Before you start

Do I need to write Shader code first?

You can begin by connecting nodes and adjusting parameters. Open an example and use the preview to understand its inputs, operations and outputs.

Which game projects can I use this with?

Check the export targets in your workspace and their integration instructions. Support varies by graph type and engine version.

Shader Creator

From an idea to your game

01

Build

Connect nodes and expose the parameters that shape your effect.

02

Preview

Adjust your material and see the result in the editor.

03

Apply

Export with the available integration for your target project.

Start creating